Looking for a crescendo cymbol
Has anyone developed a crescendo cymbol patch (often used in song intro's) for the QS. I'ved tryed to simulate one by sequencing a cymbol roll using a crash cymbol at very slow tempo and then speeding up the tempo and increasing the velocity to achieve the result. It works but still sounds a bit choppy. I admit I'm not very adept at QS programming. Any help would be appreciated.